Steel Type Guide: Strengths & Counters
Explore the Steel type: learn its strengths, weaknesses, resistances, immunities and practical tips for VGC and Showdown ladder play.
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What Is Steel Strong Against? Offensive Matchups
- Strong against: IceRockFairy
- Not very effective against: FireWaterElectricSteel
- Has no effect: None
Average Offensive Power: 106%: Okay offensively, ranking #9 of 18.
Offensive Matchup – Overview
Tempered metal slices Ice, drills Rock, and dispels Fairy enchantments, yet heat, surf, current, and identical alloys resist its edge.
Super-Effective
- Ice – Blades cleave frozen barricades.
- Rock – Drills bore through stone.
- Fairy – Cold iron breaks fae charms.
Not Very Effective
- Fire – Heat softens blades.
- Water – Waves corrode slowly.
- Electric – Current grounds harmlessly.
- Steel – Equal alloy meets equal alloy.
What Is Steel Weak To? Defensive Matchups
- Weak to: FireFightingGround
- Resists: NormalGrassIceFlyingPsychicBugRockDragonSteelFairy
- Immune to: Poison
Average Defensive Strength: 120%: Best defensively, ranking #1 of 18.
Defensive Matchup – Overview
Furnaces, hammers, and earthquakes bend steel, but armor deflects nearly every other force: normal hits, leaves, cold, feathers, mind waves, bugs, stones, dragon breath, and fairy charm, while poison has nothing to corrode.
Weak To
- Fire – Smelters melt metal.
- Fighting – Martial hammers dent armor.
- Ground – Quakes topple steel structures.
Resistant To
- Normal – Bare skin cracks on iron.
- Grass – Vines can’t pierce plate.
- Ice – Steel stays solid in cold.
- Flying – Feathers versus iron is futile.
- Psychic – Thoughts bounce off helmets.
- Bug – Mandibles break on metal.
- Rock – Stone chips on contact.
- Dragon – Even dragonfire struggles.
- Steel – Alloy meets alloy.
- Fairy – Folklore: iron nulls fae magic.
Immune To
- Poison – Toxins cannot corrode ironclad skin mid-battle.
Uneven Matchups
- Steel→Normal1×←Normal→0.5×
- Steel→Water0.5×←Water→1×
- Steel→Electric0.5×←Electric→1×
- Steel→Grass1×←Grass→0.5×
- Steel→Fighting1×←Fighting→2×
- Steel→Poison1×←Poison→0×
- Steel→Ground1×←Ground→2×
- Steel→Flying1×←Flying→0.5×
- Steel→Psychic1×←Psychic→0.5×
- Steel→Bug1×←Bug→0.5×
- Steel→Dragon1×←Dragon→0.5×
Related Type Guides
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Type Effectiveness Chart
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• Chart based on rules effective since 2013